Debugging Tools for Windows

Breakpoints

The debugger engine can create and monitor breakpoints in the target.

There are two types of breakpoints that the engine can insert into a target: software breakpoints and processor breakpoints.

A breakpoint's address can be specified by an explicit address, by an expression that evaluates to an address, or by an expression that might evaluate to an address at a future time. In the last case, each time a module is loaded or unloaded in the target, the engine will attempt to reevaluate the expression and insert the breakpoint if it can determine the address; this makes it possible to set breakpoints in modules before they are loaded.

A number of parameters can be associated with a breakpoint to control its behavior:

Additional Information

For details about using breakpoints, see Using Breakpoints.

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